Grand Theft Auto 3 was built around the Renderware engine. Multiple motorcycles used by the public and the player, varying in speed and durabilityĪ big criticism of the original.A total of 40 weapons (including a Machette) (GTA3 had 15).Miami (Vice) is 2-3 times the size of the whole of Liberty City.Nine hours of CD quality music - that's over ninety tracks (GTA3 had 3 hours).The UsualĪs expected with a sequel, the usual 'bigger-better' statistics apply to the game. And boy, did it do that! Below we give a summary of the major improvements that Vice City provided over its predecessors in the series. Vice City was hyped as a whole new game, not just a sequel, and we were promised it would blow our minds. And we didn't have to wait long for the next game to come our way.